/*
 * WorldEdit, a Minecraft world manipulation toolkit
 * Copyright (C) sk89q <http://www.sk89q.com>
 * Copyright (C) WorldEdit team and contributors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package com.sk89q.worldedit.regions.shape;

import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.world.block.BaseBlock;

/**
 * Generates solid and hollow shapes according to materials returned by the
 * {@link #getMaterial} method.
 */
public class RegionShape extends ArbitraryShape {

    public RegionShape(Region extent) {
        super(extent);
    }

    @Override
    protected BaseBlock getMaterial(int x, int y, int z, BaseBlock defaultMaterial) {
        if (!this.extent.contains(BlockVector3.at(x, y, z))) {
            return null;
        }

        return defaultMaterial;
    }

}
